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Update #4. BGM, small improvements
First of all, started working on the soundtrack.


• Added local rendering ambiance. So some areas can have different lighting, fog color, etc.
Here's a demo: video

• Tried multiple camera smoothing methods. Didn't like them, it just didn't work with the pace of the game, character movement became too rigid and controls felt worse, but you can check the results here:
implementation 1 | implementation 2
Probably you will be able to turn them on in the configuration file (no promises).

• Rewrote rotation method (it's smoother now)

• Fixed bug that caused blood to disappear faster than it should be

• Added dynamic camera scale. It depends on the movement speed, most likely it will be an option (so you can turn it on or off)

• Improved feedback when multiple enemies get hit by the Frost Bolt explosion